Transform Your Ideas into Engaging Games in 12 Weeks

This comprehensive course is designed to equip you with the skills to develop interactive, visually appealing, and engaging games using Unity. Whether you’re aiming to create 2D or 3D games, explore AR/VR development, or dive into multiplayer gaming, this course covers it all.

What You’ll Learn

  1. Core Game Development Skills
    Understand essential design principles, genres, and workflows.

  2. Master Unity Tools
    Use Unity’s interface, tools, and features to create immersive games.

  3. Develop 2D & 3D Games
    Build games with complex mechanics, dynamic physics, and interactive UIs.

  4. Implement Advanced Scripting
    Use C# for efficient scripting, gameplay mechanics, and design patterns.

  5. Create Stunning Animations & Effects
    Add lifelike animations, particle effects, and immersive audio.

  6. Design Responsive UIs
    Create intuitive health bars, menus, and score counters for engaging gameplay.

  7. Explore AI Development
    Build basic AI behaviors and integrate physics for realistic interactions.

  8. Develop Multiplayer Games
    Use networking frameworks for synchronized multiplayer experiences.

  9. Dive into AR/VR
    Build basic AR/VR projects and work with Unity’s AR/VR frameworks.

  10. Optimize Game Performance
    Analyze and improve game performance for various platforms.

  11. Deploy Games Across Platforms
    Publish your game on PC, mobile, and web platforms with monetization strategies.

Enroll Today!

Join Tanar Academy and take the first step towards academic excellence. Our dedicated team is here to support you every step of the way.

Capstone Project

  • Design and develop a full game individually or in teams.
  • Incorporate features like multiplayer, AI, or AR/VR.
  • Conduct playtesting and gather feedback.
  • Final project presentation or submission.

Course Outline

Week 1: Introduction to Game Development

  • Overview of game development and design principles.
  • Understanding game genres and platforms.
  • Introduction to Unity and its interface.
  • Project setup and version control basics (using Git with Unity).

Week 2: Unity Basics

  • Unity Editor essentials: Scene, Game, Hierarchy, Inspector, Project, Console.
  • GameObjects and Components.
  • Transformations: Position, Rotation, and Scale.
  • Introduction to C# programming in Unity.
  • Basic scripting: Variables, Functions, and Unity-specific methods (Start(), Update()).

Week 3: 2D Game Development

  • Unity’s 2D tools and workflows.
  • Sprite management, sorting layers, and colliders in 2D.
  • Building a simple 2D game (e.g., platformer or endless runner).
  • UI elements: Buttons, Text, and Panels.

Week 4: 3D Game Development

  • 3D GameObjects and scene setup.
  • Materials, textures, and shaders.
  • Camera types and lighting setup.
  • Physics and Rigidbody interactions in 3D.
  • Developing a simple 3D game (e.g., obstacle course).

Week 5: Advanced Unity Scripting

  • Input handling (keyboard, mouse, touch inputs).
  • Coroutines and asynchronous programming.
  • Object-oriented patterns (Singleton, Factory).
  • Scriptable objects and data handling.
  • Gameplay mechanics (e.g., power-ups, inventory).

Week 6: Animation and Visual Effects

  • Unity’s Animator and Animation components.
  • Animation states, transitions, and particle effects.
  • Adding audio, sound effects, and post-processing effects.

Week 7: User Interface (UI) Design

  • Responsive UI with Unity’s Canvas system.
  • Health bars, score counters, and game menus.
  • UI animations and optimization for multiple resolutions.

Week 8: Game Physics and Artificial Intelligence

  • Advanced physics: Forces, joints, and ragdolls.
  • NavMesh and pathfinding for AI.
  • Basic AI behaviors: chase, patrol, and state machines.

Week 9: Multiplayer and Networking (Optional)

  • Multiplayer concepts in Unity (Photon, Unity Netcode).
  • Synchronizing actions over the network.
  • Lobby and matchmaking systems.

Week 10: VR/AR Development (Optional)

  • AR/VR development tools and frameworks.
  • Setting up Unity for AR/VR projects.
  • Building basic AR/VR experiences.

Week 11: Optimization and Performance

  • Profiling tools for performance analysis.
  • Optimizing assets, draw calls, and memory management.
  • Techniques for mobile and VR platform optimization.

Week 12: Game Deployment and Monetization

  • Exporting games for PC, mobile, and WebGL.
  • App store guidelines for Google Play and Apple App Store.
  • In-game ads, in-app purchases, and monetization strategies.
  • Creating a demo or trailer for your game.

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